Skills

Hand Coding Websites
Develop Games to Support Learning
Apply VR Technologies in the Classroom
Assist Learners in Developing Skills with Virtual Reality
Create Interactive, Meaningful Learning Experiences
Facilitate Professional Development for Educators

Artifacts

Civil Rights Movement Interactive Kiosk
Process: I created this project while completing the Technology in Education course at SUNY Potsdam. This interactive kiosk is a part of a mini unit which focuses on the American Civil Rights Movement, specifically, the important people, events, and acts of the movement. In this interactive kiosk, learners will discover different elements of the history and economics of the American Civil Rights Movement.

Intended Audience: 3rd grade social studies students

Learning Objectives:
-Students will identify significant events, people, and acts of the American Civil Rights movement.
-Students will reflect on the pathway to desegregation during the American Civil Rights movement.
60-Minute Game Facilitation
Instructional Plan
Process: This instructional plan was developed while completing a Games and Simulations in Education course at SUNY Potsdam. In this plan, I take a math skill that needs to be reinforced with students and create a board game that finds a new, fun way for students to practice this skill and assess their own learning in the process.

Intended Audience: 2nd grade students who struggle with the addition strategy that requires one to break apart an addend to help create a new ten and then solve

Learning Objectives:
-Students will demonstrate beginner’s mastery of the “using number bonds to compose a new ten” addition strategy by solving practice problems.
-Students will reflect on their gameplay and knowledge of the “Using Number Bonds to Compose a New Ten” addition strategy by completing the Cookie Calculations Exit Ticket.
“How to Enhance Your CoSpaces Virtual Environment” Padlet
Intended Audience: Educational professionals in K-12 and higher educational environments; New and experienced users of the CoSpaces virtual environment platforms

Learning Objectives:
-Users will demonstrate their knowledge of the CoSpaces platform by completing comprehension checks after each lesson.
-Users will apply knowledge of the CoSpaces platform to incorporate interactive elements into their pre-existing or new CoSpaces virtual environment.

Process: I created this Padlet while completing an Emerging Learning Technologies course at SUNY Potsdam. Throughout this course, we explored various AR and VR learning platforms, especially CoSpaces. This Padlet goes over many elements of CoSpaces and how they can be utilized in their virtual learning environments to better learning experiences created on the platform.
“Beginner's Guide to Coding in CoSpaces: YouTube Videos” Video Tutorial
Process: This video was developed while completing a Video Production course at SUNY Potsdam. In this self shot and produced video, I guided users through different ways that they can use CoBlocks, CoSpaces self.embedded software programming, to incorporate YouTube videos into their CoSpaces virtual environments.

Intended Audience: Users of the CoSpaces virtual platform who wish to learn how to code elements to incorporate YouTube Videos into their virtual environment

Learning Objective: Viewers will be able to code objects to allow the user to view pop-up YouTube videos in their CoSpace.
Hand Coded Photo Gallery
Process: This project was completed during my time in SUNY Potsdam's Webpage Development course. In this website, I used CSS, HTML, Lightbox and jQuery coding skills to develop a basic website with three webpages, one of which includes a hand-coded photo gallery.

Intended Audience: Parents and Guardian of campers attending the Town of Brookhaven Holtsville Summer Fun Camp
New York State Computer Science and Digital Fluency Learning Standards Take and Learn
Process: This Take and Learn was curated during my time as a virtual intern in the Summer of 2024 with the St. Lawrence-Lewis County BOCES. Throughout my internship, I focused on the New York State Computer Science and Digital Fluency Learning Standards as I completed lesson reviews for their Bits and Bots curriculum. I then took my knowledge of the standards and used it to develop this Take and Learn, which was featured in their annual technology camp!

Intended Audience: Grade 4-6 educators looking to integrate the New York State Computer Science and Digital Fluency Learning Standards into their own classroom instruction

Learning Objective: Learners will use knowledge and materials provided throughout the take and learn to incorporate the New York State Computer Science and Digital Fluency Learning Standards into their own classroom curriculum.